JOB OPENINGS

Are you talented, motivated and passionate about retro games? Come join our studio team at Throwback Entertainment.  All positions listed here are remote work.

KEX DEVELOPER

Expected start – Immediate 

Requirements

* Work with the Kex Engine developed by Nightdive Studios and used in such games as PowerSlave, Turok, Blood and System Shock
* Self-motivated, with a desire to learn with little supervision
* Ability to quickly grasp concepts and improve on existing ones
* Very strong C++11 and OOP skills
* Firm understanding on game engine architectures and portability across multiple platforms
* Strong documentation skills
* Familiarity with modular system designs (Social API, Rendering API, Platform API, etc)
* Ability to work with others who are located overseas and in different timezones
* Able to provide feedback and suggestions on improving existing systems in a professional manner
* Ability to follow coding standards and practices
* Excellent communication skills, both written and verbal
* Meet deadlines with the minimal turnaround time

Bonus/Pluses

* Bachelor’s degree (or equivalent) in Computer Science or related technical discipline
* 2+ year game industry experience
* Shipped at least one title on multiple platforms
* Experience with tool development
* Experience with Perforce and/or Git
* Game engine experience
* Graphics API experience (Vulkan, DirectX 11/12, OpenGL, etc)
* PC cross-platform experience (Windows, Linux, Mac, etc)
* Console platform experience (Xbox, PS4, Switch, etc)
* Experience with open source software and licenses (GPL3, etc)
* Network/multiplayer programming experience
* Familiarly with older game titles a plus

 

Sounds like you?

C/C++ PROGRAMMER

(Limited Contract)

Expected Start – Immediate

Requirements

* Self-motivated with a desire to learn with little supervision
* Ability to quickly grasp concepts and improve on existing ones
* Very strong experience with DirectX 9.0
* Experience with C/C++ is a must
* Firm understanding on game engine architectures and portability across multiple platforms
* Strong documentation skills
* Familiarity with modular system designs (Social API, Rendering API, Platform API, etc)
* Ability to work with others who are located overseas and in different timezones
* Able to provide feedback and suggestions on improving existing systems in a professional manner
* Ability to follow coding standards and practices
* Excellent communication skills, both written and verbal
* Meet deadlines with the minimal turnaround time

Bonus/Pluses

* Prior experience with the Creations Engine (used at Software Creations/Acclaim Studios Manchester)
* Bachelor’s degree (or equivalent) in Computer Science or related technical discipline
* 2+ year game industry experience
* Shipped at least one title on multiple platforms
* Experience with tool development
* Experience with Git, Slack and Trello
* Game engine experience
* Graphics API experience (Vulkan, DirectX 11/12, OpenGL, etc)
* PC cross-platform experience (Windows, Linux, Mac, etc)
* Console platform experience (Xbox, PS4, Switch, etc)
* Experience with open source software and licenses (GPLv3, etc)
* Network/multiplayer programming experience
* Familiarly with older game titles a plus

 

Sounds like you?